Bioshock, developed by 2K Boston in collaboration with 2K Australia and published by 2K Games is a First Person Shooter and an RPG (Role Playing Game) video game playable on PC (Microsoft Windows), Mac OS X, PlayStation 03, Xbox 360 Cloud OnLive and iOS platforms. The game is set in the year 1969 and features the protagonist Jack who after a plane crash near an underwater city Rapture, tries to escape but instead discovers something out of this world. The city stood in the bottom of the sea for decades but its foundations started to crumble with the discovery of a Plasmid named ADAM intended to empower humans with super powers. Jack tries to escape the city but the only possible way to get out of the city gets stormed with the ADAM powered super humans and jack starts fighting with them in order to get out. By the use of different weapons and the Plasmid, Jack fends off the enemy and frees a bunch of the last remaining sane people who then turn the city’s defensive systems against the enemies. Jack continues his journey, keeps defeating the foes and finally gets out of the city by utilizing the stealth and melee techniques along with the use of different weapons. BioShock with a horror survival and biopunk (a mixture of Biotechnology and Punk) themed environment, a brilliant story-line and quite exciting game-play provides with an amazing FPS gaming experience. Do try it out.
Deadly Premonition: The Director’s Cut is an Action-Adventure, Simulation, Horror-Survival, and Single-player video game developed by Access Games. Throughout the gameplay, the player serves as an FBI agent, and the main goal is to investigate the identity of the Raincoat Killer, who is responsible for a murder in the rural town of Greenvale.
In this open-world game, the player views the environment from the third-person perspective. The character receives in-game money for finishing the missions assigned by the game and for minor events, such as shaving or changing suits. The player must have to pay a fine for poor performance, such as wearing dirty clothes.
Like other simulating games, the player requires food and sleep at regular intervals to maintain hunger and rest. If the character’s gauge for sleepiness reaches zero, he will become hungry, and if his gauge for hunger depletes, he will begin to lose his health. Sleeping restores his health, while food and other items restore sleepiness.