Main Assemblyy is a Science, Adventure, Sandbox, and Single-player video game developed by Bad Yolk Games for Windows. Throughout the gameplay, the player assumes the role of an engineer where he can construct, break, destroy, and rebuild the items. The player can create cars, robots, animatronics, and much more without any limit.
The game offers three large maps to experience the creativity where each map has an expanded area. Over fifteen levels are there for the player where each one has different objectives and offers a unique experience. The game has more than 100 stars to collect, but the player must make progress by completing the challenges.
In multiplayer mode, the player can play with four members where everyone comes up with a significant creativity plan. Almost 67 character customizing tools are there to modify the character’s appearance. First, the player makes design and then work on the vehicle, and in the end, testing is important for positive results.
Good Company is a Strategy, Casual, Simulation, and Single-player video game developed by Chasing Carrots for Windows. During the gameplay, the player takes on the role of a businessman who runs a robot factory, and the business is new. The player needs to be famous in the world of business by expanding it. The player can play the game with an isometric angle to handle the business affairs.
While playing the game, the player can hire the best employee team to run the business more efficiently. The player needs to research new technologies and offers different kinds of robots that can work like humans. The production rate of the factory increases as the employees of the factory will work accordingly, and the player will earn more.
The player must launch with different and complex technology-based products in the market to beat the other market competitors. The player needs to expand the business by upgrading the production quality and make clients please them. Reinvest in the business to expand it for more revenue. The game has core features, such as Management, Isometric Angle, and Real-time Business View.
Factory Town offers a City Building gameplay takes place in the procedurally generated world, developed and published by Erik Asmussen for Multiple Platforms. The game emphasizes Resource Management, City Building, Crafting, Farming, and Survival elements, placing the player in the role of a leader who needs to manage all the workers and residents to grow the community. The player starts the game with few resources, workers, and a single building amid the jungle. The main aim is to navigate the surrounding environment and harvest minerals, crops, and trees and the process them into rare goods which can be used to trade. To unlock advanced machinery, the player has to invest his resources in research and then try to optimize the transport networks. A magic system is also featured that enable the player to boost his efficiency to extreme levels to become the master. There are tons of tools at the player disposal, including wagons, roads, and more. 3D environment will make the gameplay trickier and deliver the player resources from high in the mountains down to the center. Factory Town includes incredible features such as Randomly Generated World, Logistic System Map, Unlockable Magical Items, Several Modes, and more.
Satisfactory is an Automation, Strategy, Exploration, and Single-player video game developed by Coffee Stain Studios. Throughout the gameplay, the player serves as an engineer where the major goal is to build the alien planet by constructing factories over there. While exploring the planet, the player controls the character from a first-person perspective.
The player has to build massive factories across the land by expanding. The game’s planet has plenty of valuable natural resources which the player has to utilize for good purposes. The game offers trucks and trains to reach the faraway stations, and the player must deal with fluids properly by moving them in pipes.
Documentation is essential before the player begins a project, such as the cost of the project, labor, material, etc. The game has various tools and equipment that proves to be beneficial. The core features of the game are Equipment, Documentation, Trains, Projects, Construction, and Addictive Gameplay.
DwarfHeim is an Adventure, Tactical, Strategy, and Single-player video game developed by Pineleaf Studios for Windows. Throughout the gameplay, the player gets command over a clan and has to manage the resources by working as a team. The player has to gather different resources and expand the city to reclaim the DwarfHeim.
In multiplayer mode, the player, along with the other two players must work to ruin the enemy team’s defenses and destroy their Town Hall. The player will develop his settlement from a single building to a stronghold by gathering all the essential resources and increasing the city population. All the members of the guild have the same goal to grow the Dwarven Clan.
It has three unique classes, such as Builder, Warrior, and Miner. Builder class and their units help the team by healing units, building defenses and houses, and creating a farm. Miner class has a focus on gathering and refining resources and blowing up defenses and buildings. Warriors can train the army and defend the town.
Automation Empire is a Strategy, Automation, Simulation, and Single-player video game developed by DOG HOGGLER for Windows. Throughout the gameplay, the player takes on the role of an engineer, where the main mission is to expand the industrial factories. The player starts with nothing, but as he makes progress, his tools and experience enhance.
The player must build up a massive interconnected industrial frame of factories and machines by utilizing every tool such as mine carts, drones: trucks, trains, and cargo rockets. Proper planning of construction is efficient before starting a project. The player must make sure that the equipment supply is continuing to every part.
The player must extract and process precious metals and ores from the ground, including gold, iron, and coal. Refine the resources into more valuable products through an optimized factory production-line. The player will gain access to the latest machines and technologies as he advances towards success.
Epic Car Factory is a Simulation, Strategy, Management, and Single-player video game developed by Assemble Entertainment for Windows. Throughout the gameplay, the player experiences the duties of a CEO of a car factory where all the essential tasks lie under his control.
It is a business simulation experience where the player learns to grow his empire with the available resources. The player comes to deal with many persons belonging to black and white markets that try to deceive the player. The player needs to hire the right people, focus on the right planning, research the right parts, and deal with customers authentically.
The company’s success and failure in business depend on the choices that the CEO makes. The main thing to get popularity is an advertisement, and the game allows the player to advertise for more customers. The game has over seventy types of vehicles for research, and every item will have a unique experience.
Caylus is a Strategy, Economic, Management, and Single-player video game developed by Ystari Games. Throughout the game, the player’s goal is to amass the most beneficial points by constructing buildings and by working on the castle of Caylus. The game is addictive as the player does not have to kill enemies or complete the missions.
The player needs to replace six neutral buildings with over 720 configurations. The game has five resources, such as food, wood, cloth, stone, and gold, that he can use to make an empire. The player can have six workers under his control that will harvest resources and construct buildings.
By placing even one worker on a construction building, a player can construct a new building. Each new building requires some cost, such as from two to eight resource cubes. Once the player has built the building, the other players can use it for their sake, but the original builder gets a bonus when the opponent uses it.