Daryl F. Gates’ Police Quest: SWAT
Asemblance is an Adventure, Simulation, Horror, and Single-player video game developed by Nilo Studios. Throughout the game, the player serves as an unnamed protagonist who finds himself entrapped in an experimental machine. It is a machine that simulates the memories, and the player has to get rid of this strange device before it implements the functionality on the character.
While inspecting the machine, the player views the environment from the first-person perspective. The player has lost his memory, and during the exploration, he faces memories from his past that recall his identity. The game is interactive where the player can interlink with the placed objects such as computer screen, teleporters, etc.
With the AI voice, the game offers a horror environment in the dark mansion. The player can experience day/night cycles where at night it seems darker. Get into the horror escape adventure, perform actions guided by AI voice, interact with the environment, and recall the identity. The game’s core features are First-person Perspective, Interactive, Dark Machine, Day/Night Cycle, and Exploration.
More About Daryl F. Gates’ Police Quest: SWAT
Daryl F. Gates’ Police Quest: SWAT is a Simulation, Action-Adventure, and Single-player video game developed by Sierra-On-Line. It is the fifth main installment in the Police Quest series with a new twist but the same gameplay. Throughout the game, the player has to complete three missions offered by the game, such as a sick grandmother and a terrorist attack.
The first mission will become available after the player completes a single training exercise. The second task becomes available after completing the first mission with a three-star performance. After playing the first two missions various times, the player can unlock the third one. During the last mission, the player’s role must base on the number of times he has played during training.
The player can act as an element leader to command his team or as a sniper, ensuring an accurate shot. In the training session, the player controls the character from the first-person, but it goes into the third person while talking to fellow officers or roaming on the missions field.